![]() While there were times the platforming was brilliant and satisfying, there were a few problems I had with it. It fits well with the overall feel of the game, and kept me playing just to see what was happening. ![]() The story itself is a charming, child-friendly tale that anyone can enjoy. While the character models and animations are a little bland, the world itself is very colorful, and looks pretty impressive while rocketing through the air and grappling to floating rocks. The grapple has a limited amount of uses before the player must land on a level surface, so it will take some strategy and finesse to make it. All of this combines with the main mechanic, an electric grappling hook that can pull the player towards whatever they shot at. Players use the suit’s powers to run, jump stories high and even equip some rocket boots later on for an even bigger boost. The game is a platformer in every sense of the word. In order to find his uncle, he must use a special adventuring suit his uncle invented to reach the far corners of this world. This one particular adventure sends him to an unknown world populated by some humanoid salamander kind of people that live on a series of floating rocks and platforms. ![]() He talks of his inventor uncle, and the many adventures he went on with him. The story is told through the narration of a father telling a bedtime story to his child. After playing it, I can see the ideas Gone North Games had were sound, but some issues stood out a little too much for me. Of course, I was first semi-joking when I heard the title, and after seeing some screenshots of the game, I was intrigued. I had never heard of A Story About My Uncle up until about a week before its release.
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